Kumanan Luxmavasan
Programmer specializing in C++, C#, Vulkan, OpenGL, Unity, Unreal Engine.
View My WorkAbout Me
I’m a passionate programmer who builds games, engines, and interactive systems. Sometimes I lose track of time which puts me in sleep debt.
Projects
Jan 2025 - April 2025
UBISOFT NEXT People’s Choice Award – "LIGHTLOCK"
A local multiplayer puzzle game where players are chained together and must cooperate to escape. I implemented chain physics, ladder climbing, and resolved movement bugs.
View on GitHub
Sep 2024 - Dec 2024
C++ Game – "Job Hunt"
A C++ game using SDL2 for window handling, text, and audio. I led a small team and implemented audio systems, UI interactions, and gameplay logic.
View on GitHub
Nov 2024 - Dec 2024
UNITY - "AR Chess"
A Unity AR chess project where the board appears in front of you. This solo project included full logic and AR implementation. Rays are shot where the player taps on the screen to pick up pieces. After each move you can pass and play.
View on GitHub
Nov 2023 - Dec 2023
UNITY - "Neuroscape"
A 2D Unity platformer game. I implemented over 90% of the coding logic. The player mechanics, animations, audio manager, menus, GUI, puzzles, powerups, achievements, and additional polishing tweaks.
View on Itch.io
Nov 2025 - Dec 2025
Vulkan C++ Framework
Creating multiple pipelines with the Vulkan API. A basic Vulkan Engine was given by Humber's GPU Programming course. With this engine, I was able to create new pipelines to render lighting, shadows, and colors for picking objects in 3D space.
View on Youtube
Jan 2026 - April 2026
UNITY - "The Clone"
A clone of "Hollow Knight" made in Unity 2D. Player mechanics and AI logic were replicated and mashed together with Online Multiplayer. The game was implemented for Humber's 3rd year Capstone course to showcase all the skills learned in the Game Programming program.
View on Itch.ioCurrently Working On
Something
Enhancing my programming skills.